<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Video Games as Art: Part Two</title>
	<atom:link href="http://movinghands.zubon.org/2010/07/08/video-games-as-art-part-two/feed/" rel="self" type="application/rss+xml" />
	<link>http://movinghands.zubon.org/2010/07/08/video-games-as-art-part-two/</link>
	<description></description>
	<lastBuildDate>Tue, 21 Feb 2012 09:21:15 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: maxporter</title>
		<link>http://movinghands.zubon.org/2010/07/08/video-games-as-art-part-two/comment-page-1/#comment-188</link>
		<dc:creator>maxporter</dc:creator>
		<pubDate>Sun, 11 Jul 2010 16:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://movinghands.zubon.org/?p=463#comment-188</guid>
		<description>Oh neat! Glad that my guess was correct. 
So I noticed that, on your website, you describe 9:05 as a story rather than a game. I was wondering if you could elaborate as to why that is? Personally, I&#039;m not terribly invested in the &quot;story or game?&quot; debate found in some IF circles, but it&#039;d be really interesting to hear your thoughts since you wrote the game. 
Thanks for reading &amp; commenting.</description>
		<content:encoded><![CDATA[<p>Oh neat! Glad that my guess was correct.<br />
So I noticed that, on your website, you describe 9:05 as a story rather than a game. I was wondering if you could elaborate as to why that is? Personally, I&#8217;m not terribly invested in the &#8220;story or game?&#8221; debate found in some IF circles, but it&#8217;d be really interesting to hear your thoughts since you wrote the game.<br />
Thanks for reading &#038; commenting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Cadre</title>
		<link>http://movinghands.zubon.org/2010/07/08/video-games-as-art-part-two/comment-page-1/#comment-187</link>
		<dc:creator>Adam Cadre</dc:creator>
		<pubDate>Sun, 11 Jul 2010 07:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://movinghands.zubon.org/?p=463#comment-187</guid>
		<description>&quot;I even think he made the parser slightly stubborn on purpose.&quot;

You are correct.  The idea was to capture the frustration of being in such a frantic hurry that you wind up taking longer to do things: buttoning up your shirt wrong, knocking your keys off the table while reaching for your wallet, etc.  You&#039;ll note that in my other IF pieces you don&#039;t have to spend so much time on things like fiddling with your watch before getting into the shower - the program handles it for you.</description>
		<content:encoded><![CDATA[<p>&#8220;I even think he made the parser slightly stubborn on purpose.&#8221;</p>
<p>You are correct.  The idea was to capture the frustration of being in such a frantic hurry that you wind up taking longer to do things: buttoning up your shirt wrong, knocking your keys off the table while reaching for your wallet, etc.  You&#8217;ll note that in my other IF pieces you don&#8217;t have to spend so much time on things like fiddling with your watch before getting into the shower &#8211; the program handles it for you.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

